Ouch. This stuff actually happened before Christmas... I'm not that good at updating regularly. I'll be back soon with a post about the TUI course we just finished, and hopefully that will make this site a bit more up-to-date. Well, the last week before Christmas was dedicated to "Skills Upgrade"-courses. The class was split in two, one half was working with James Tichenor and Joshua Walton from Rockwell Group, on different proposals for interactive installations for SAS Royal Hotel in Copenhagen. The other half (which I was part of) worked with games and computer vision which was taught by Yaniv Steiner.
We spent the week experimenting with different small things within the field of computer vision. The first project we did, was the game "Style Wars" - a reaction game, where you use your hand as the game controller. The game is very simple: you and your opponent face each other like in a classic western duel. When you hear a specific bang-sound, it's all about being fastest to draw your gun (gun = pointing hand). If you react too early (before the right sound), you lose. The name "Style Wars" doesn't really make much sense - but the reason for the name is, that in the game, one player has the role of a flamenco-dude, the other player is a hip-hopper. I am assuming that it's common knowledge that flamenco-dancers and hip-hoppers don't get along very well.
Dave Mellis captured me and Erlend dueling in the video above. After making "Style Wars" which was based on simple Flash-motion tracking, we moved on to reacTIVision, where we made our own lo-fi reactable with a standard camcorder, a window and a desklamp. We used the table for testing and having fun with both Flash and Processing.org. One of the applications were a "body-mixer", that made it possible to build your own custom CIID student (or freak) by mixing the legs, torsos and heads from all of us. The controls were three "dials" with fiducials underneath.
I uploaded some pics from the skills upgrade on Flickr - you should check them out if you want to see some of the other cool stuff people made, like the Dancing Game, for instance... The thumbnails are here:
Home automation and the internet of things enable our intelligent objects to silently communicate amongst themselves at faster and higher degrees of autonomy. This requires less and less interaction and relationship with the user. These trends also create and depend on cycles of replacement and upgrading, leading to the rapid discarding of old objects. Our project will challenge these behaviors of passivity and obsolescence by exploring and adapting the cultural, physical, and psychological user interfaces that reside in the objects we have given up on or replaced. How can new interactions with and between our old objects create more meaningful, engaging, and thoughtful relationships with contemporary situations, needs, and desires? As more and more behaviors and interactions get packed into smaller and smarter objects, what are the physical gestures and interactions we threw away with "outdated" technology that could add logic, humanity, and meaning to our daily lives or specific situations. Please find old objects and re-imagine their functionality: the way they interact with either another object, other objects, people, or the computer in new and relevant ways.The result of that brief ended up in many different projects, ranging from games to physical products and public installations. Our project dealt with how technology makes our lives more efficient, but at the same time steal more time from us. We wanted to create a product that would facilitate break time in the otherwise hectic workday at the office. The project was called "Rock is the new swivel" and basically combines a rocking chair, Gilbert O'Sullivan and a coffee machine. Sounds strange? I'll explain the project in more detail in the beginning of next week when we have a video ready. Meanwhile, check out the pictures from the exhibition (thanks to Ashwin by the way - he helped me by taking a lot of the pics).